




It's not just the characters that make The Last of Us believable. Naughty Dogs efforts in creating a world where textures among clothing, walls, items and city landscapes are phenomenal. It pushes the limits of current gen visuals that would fool anyone to think it could have been next gen. The details of Joe’s ragged shirt are throughly detailed. Foliage, creeping ivy and other forms of plant life have taken control over the majority of the city walls. You could take a moment and count individual leaves if it wasn't for the astounding gameplay that is to follow the dimly lit alleyways. No, I'll admit I actually spent a great deal of time during our 18 hour playthrough just studying the level of detail The Last of Us has to offer.


With all that is believable in The Last of Us combat proves to be just that combining scarce ammo for gunfights and hand to hand combat that connects fluidly amongst various enemies you'll have to face. Each hit with the square button leaves you with a gratifying sense of Joel's urgency to win a fight. Clickers and runners display grim death animations that can only be described as disgustful. Stabbing in the neck with a shiv or blasted their brains out with a well placed shotgun blast. I'd go ahead and say it's satisfying but truthfully it's stressful and I'd like to point out that's not a bad thing. Last of Us looks gorgeous but the beauty is short lived through realisation of despair and tension. It's easy to just pick up a weapon and go all out at these hideous creatures but with a lack of ammo you're best bet is to get sneaky.

It's fantastic how The Last of Us can
have you feeling fully loaded before facing off with a horde of
enemies only to gain an understanding that 13 bullets for 13 clickers
just simply isn't enough. It throws an opportunity at you, to take
advantage of the games awesome stealth features. Approach every
threat with caution by using glass bottles and bricks to distract the
enemy and sneak passed them. It's unquestionably worth saving the
ammo for the harder, BIGGER enemies.
Coming back to the tension and
genuine fear I faced with The Last of Us. All the stealth moments
bring your heart to an utter stop. There's this one particular area
where it's essential to make it through in absolute silence. With a
low lit room and the sound right up, you're going to experience a
frightening ordeal even if you don't face off with one of the
infected. Making sure Ellie never gets into a scrap is also a
hellacious experience but it's that very experience that makes The
Last of Us terrific. Be sure to always make use of Joel's ability to
listen in to where enemies are.
Before entering a room or an area
where activity may occur, you can quietly creep up and listen through
walls. Enemies will be highlighted and from there it's down to you
whether you take them out quietly with a strangle hold or slip by
unnoticed. Sometimes you're left with no choice but to take the
murderous approach and the player has to watch some grisly
animations.



Those equipped weapons won't withstand
too much brutal combat though. Eventually they break resulting in
sheer frantic desperation in order to find the next melee weapon
available. It keeps you on your toes, always scavenging for scrap to
create more obscure items from nail bombs to molotov cocktails.
The gameplay thrives with the ability
to swing in and out of cinematic sequences. The connection between
Joel and Ellie lasts throughout bringing an element of relief to an
alarming moment of terror with reasonably timed humour. Ellie has
some funny lines and thankfully it conveys a certain charm in between
those moments of chaos, leaving you a little reassured and ready to
move onwards with their journey.
The single player has hours of joy and
is worth more than a couple of playthroughs. A fair few unlocks to
obtain too through collectible items. So we move swiftly onto the
multiplayer side. Not really my cup of tea when it comes to
groundbreaking single player action we've come to see within The Last
of Us but earnestly Naughty Dog haven't gone overboard with the MP
and yet they have managed to bring one of the most interesting
multiplayers we've played in a long time.

Although it doesn't have you coming
back for more, lacking any real addiction or meaning to fight it
still holds something unlike any other MP experience. It's very
minimal in terms of game modes. Only two in fact. Supply Raid which
is simply to kill off the entire enemy team to win or Survivors where
you'll eliminate all enemies without respawn. Sounds like the typical
additional multiplayer that comes with most games but trust us when
we say this will have you in a nervous wreck. You can tell team mates
are scared to make mistakes, you will be afraid to make them yourself
and as most the mechanics are directly from the single player portion
of Last of Us, meaning there's stealth to be had when approaching
enemy teams. Tackling human players is frightening when your team
have all been dropped, leaving you pretty much by yourself to
discover loot and inevitably die in the hands of your opponents.

The most absorbing action that is
taking place is the metagame. The ability to call in survivors
through Facebook integration is neat. Any parts looted within your
matches converts to supplies for your group of survivors. To keep the
metagame forever going you'll need to log in daily and rummage
through for loot within the matches. Honestly though other than that
it doesn't offer the frequent frenzied multiplayer fun that players
will sought after. A fair few unlocks for your customisable
characters are there for the taking as you progress through the ranks
but ultimately that's it. Team work is paramount when it comes to
Last of Us multiplayer. Best as a team of friends like any other game
obviously but without the team efforts it just becomes a big pile of
death mess.

Overall if you don't fancy the
multiplayer then you're not missing out on much at all. The Last of
Us is heavily aimed for the most exceptional single player
experience, from story to gameplay and most importantly immersion.
There hasn't been a game like this in along time where you can
actually feel every emotion brewing inside you. Fear, concern,
urgency, relief, sadness, anger and so much more. Name every human
emotion and you're gonna feel it in this one.... except
disappointment.

Positive:
+ Pretty graphics
+ Vicious and satisfying combat
+ Frantic and appealing loot system
+ Gripping narrative and beloved characters
Negative:
- NPCs tend to blow your cover when stealth really matters.
The Last of Us
Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Genre: Action / Adventure / Survival Horror
Rating: 18+
Platform: PlayStation 3 (Exclusive)
















































