It's not just the characters that make The Last of Us believable. Naughty Dogs efforts in creating a world where textures among clothing, walls, items and city landscapes are phenomenal. It pushes the limits of current gen visuals that would fool anyone to think it could have been next gen. The details of Joe’s ragged shirt are throughly detailed. Foliage, creeping ivy and other forms of plant life have taken control over the majority of the city walls. You could take a moment and count individual leaves if it wasn't for the astounding gameplay that is to follow the dimly lit alleyways. No, I'll admit I actually spent a great deal of time during our 18 hour playthrough just studying the level of detail The Last of Us has to offer.
With all that is believable in The Last of Us combat proves to be just that combining scarce ammo for gunfights and hand to hand combat that connects fluidly amongst various enemies you'll have to face. Each hit with the square button leaves you with a gratifying sense of Joel's urgency to win a fight. Clickers and runners display grim death animations that can only be described as disgustful. Stabbing in the neck with a shiv or blasted their brains out with a well placed shotgun blast. I'd go ahead and say it's satisfying but truthfully it's stressful and I'd like to point out that's not a bad thing. Last of Us looks gorgeous but the beauty is short lived through realisation of despair and tension. It's easy to just pick up a weapon and go all out at these hideous creatures but with a lack of ammo you're best bet is to get sneaky.
+ Pretty graphics
+ Vicious and satisfying combat
+ Frantic and appealing loot system
+ Gripping narrative and beloved characters
- NPCs tend to blow your cover when stealth really matters.
The Last of Us
Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Genre: Action / Adventure / Survival Horror
Platform: PlayStation 3 (Exclusive)